Meet the Looking for Fael development team!

Meet the Looking for Fael development team!

Looking for Fael started with just two people: Thomas and William.
We worked together on prototypes for almost a year, before talking to other developers about the game. We never had a clear intention to expand the team, but it happened, little by little, with the desire to create a game that could appeal to more players.

A game with a better story, a more coherent art direction, more 3D models, nice custom soundscapes, etc. In order to achieve all of this, we simply needed help. And the freshness of new eyes, new perspectives. That's how our team slowly grew from 2 to 10 people!

Today, even before telling you more about the game itself, we would like to introduce each of us to you. Here are the 10 beautiful people who make up the Looking for Fael development team (in order of arrival on the project).

William David - Management & Design
William is the co-designer of all prototypes that gave shape to the game. He then built the team, the budget and keeps on creating its levels and puzzles.
William recently worked on KarmaZoo (Pastagames) and Beyond Good and Evil 2 (Ubisoft). But his bigger commitment in gamedev is still Swing Swing Submarine. He lives for small teams and puzzle games.

Thomas Ducourant (aka Curious Planet) - Programmation & Design
Thomas was the programmer and co-designer of all prototypes that gave shape to the game. His love of stick insects seeped into every nook and cranny of Faël's apartment.
As a solo dev, Thomas created Worlds and The End of Dyeus, along with smaller free games like Redorahn. He is now working on his third commercial game, a 2D action / adventure game inspired by 80s RPGs.

Yann van der Cruyssen (aka Morusque) - Music
Yann is back in the Swing Swing Submarine team! He has carte blanche to compose the game's music and take you on a journey to unknown worlds. And there are many.
Yann recently worked on Stray (Blue Twelve), Exographer (SciFunGames) and Stuck in Time (Housemade Inc.). He also creates audio tools, live performances, short films, books and many different kind of art projects.

Benoît Leloup (aka Beloup) - Art Direction
From concept arts to 3D models, level art and marketing assets, Benoît defines and works on all visual aspects of the game.
Benoît also worked on Haven (The Game Bakers) and Tinykin (Splashteam). When he doesn't work on videogames, he draws comics and illustrations.

Léonard Bertos - Narrative Design
Who, what, how, why? Leonard knows all the answers, because he is the one who writes them all. And it will be up to you to discover Faël's story.
Léonard worked on Legend of Keepers (Goblinz Studio), Sandwalkers (Goblinz Studio) and Ruggnar (Sword N' Wands). He is also a sci-fi and fantasy novels writer.

Clément Sipion - 3D Modeling
Plants, chairs, strange devices, moss, desks, even stranger devices : Clément creates many props and gameplay assets. We always need more of them.
Clément also worked on the documentary film Narbo Martius, la fille de rome and the videogame project Opportunity (Dimanche Corp.). He's writing his own super secret narrative racing game.

Nicolas Georget - Game Design
The multiple versions of Faël's apartment are parts of a labyrinth that Nicolas helped design. It's been a while since we've seen him... Maybe he got lost in it too.
Nicolas is extremely versatile, both technically and artistically, and he also helped Swing Swing Submarine on several other prototypes. He always works on secret game projects and prestigious vaporwares.

Rudy Pons (member of cooperative La Poule Noire)- Programming
Rudy joined the team at the start of production phase and is simply doing everything he can for our twisted puzzles to exist. It feels like magic. This is what programmers do.
Rudy worked on Just Dance 2014 (Ubisoft), Ghost Recon Wildlands (Ubisoft) and To Hell With The Ugly (La Poule Noire). He is also really into tabletop role-playing game and he plays Magic. This is what programmers do.

Clothilde Schulz - Sound Design
Sound is such an important aspect in a video game. Clothilde is the one who creates and implements all the "whoosh", "craaack" and "flibidiii" that you will hear while playing.
Clothilde also worked on Caravan Sandwitch (Studio Plane Toast) and programmed cool game jam projects with her sister. You'll hear her creations in many other french productions in the coming years (but we can't say too much).

Sébastien Picard - 3D Animation
Faël is missing, right, but you can see his silhouette in our teaser trailer thanks to Sébastien. He created Faël's 3D model and gave him life. You might meet him in the game too. Who knows?
Sébastien also worked on the game series A Fisherman's Tale (InnerspaceVR) and VR animated short Kidnapped in Vostok (Les Astronautes). And he's working on his own game projects.

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Most of the Looking for Fael development team members are freelancers. If you want to hire us, you can: visit our websites and contact us individually ;)